Sole Developer

A rogue-like with a focus on magical spells and abilities. Currently in development.

HHgameplay.mp4

Psuedo-Volumetric Shader

Requiring a large number of different abilities and elemental variations, I wanted to create a highly reusable and customizable master material.

psuedovolumetricshader.mp4

shaderComplexity0.png

Main Function (Layered 3 Times by Static Switches)

Main Function (Layered 3 Times by Static Switches)

It has multiple built in customizations such as radial coordinates, distortion, and different blending options types turned on and off by switches so only what’s needed for each instance is used.

chargeBeam.mp4

tornadoSpells.mp4

This allowed for quick iterating and easily implementing various effects by simply swapping textures, gradients, and adjusting parameter values.

Boss

A giant multi-limbed space monster monster. Modeled, rigged, and animated in blender.

HHBoss2.mp4

Each appendage is technically its own enemy with its own AI receiving commands from a central brain AI that dictates when appendages enter and retreat. I also created starfield portal shader that uses bump offset functions to create a false sense of depth.

Rigging.mp4

Environments